Navigation

Lost in a Good Game: Why we play video games and what they can do for us

Availability: Out of Stock
ISBN: 9781785784811
AuthorEtchells, Pete
Pub Date04/04/2019
BindingTrade PB
Pages320
CountryGBR
Dewey794.8019
Publisher: Icon Books
Quick overview An exploration of the psychological effects - the pleasures, benefits and disbenefits - of computer games.
€17.50

"This is a flawless victory for everyone" - Adam Rutherford



When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify `game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea.


In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us.



At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.

*
*
*
Product description

"This is a flawless victory for everyone" - Adam Rutherford



When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify `game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea.


In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us.



At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.